State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 City Building Games on Android in Russia for Q2 2021

Explore the performance of the top 5 city building games on Android in Russia during Q2 2021, including metrics on weekly downloads, revenue, and active users.

Top 5 City Building Games on Android in Russia for Q2 2021

During the second quarter of 2021, the top five city building games on the Android platform in Russia showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:

City Takeover by VOODOO saw a fluctuating trend in weekly revenue, peaking at $20 in the weeks of April 19 and June 14. Weekly downloads started strong at around 32K at the end of March but gradually declined to approximately 8.5K by the end of June. Active users also saw a downward trend from 129K at the end of March to 40K by the end of June.

Megapolis: City Building Sim from Social Quantum Ltd experienced a steady increase in weekly revenue, reaching $1.44K in the final week of June. The game’s weekly downloads showed significant growth, peaking at 19K in the last week of June. Active users steadily climbed from 26K at the end of March to 42K by the end of June.

Eco Earth: Idle & Clicker Game by MeedLight had a modest revenue performance, with the highest weekly revenue being $38 at the end of April. Weekly downloads fluctuated throughout the quarter, reaching a peak of 14K in mid-May. Active users also varied, peaking at 31K in mid-June before dropping to around 18K by the end of June.

The Tribez: Build a Village from Game Insight saw consistent revenue, maintaining around $3K to $5K weekly. Weekly downloads peaked at nearly 10K at the end of May. Active users increased from 28K at the end of March to a peak of 31K at the end of May, before stabilizing around 26K by the end of June.

Global City: Building Games by MY.GAMES B.V. demonstrated a strong revenue performance, reaching $2K in early June. Weekly downloads were highest in mid-April at around 9K. The game’s active users increased from 9.7K at the end of March to 16K by the end of May, before settling at 12.8K in the final week of June.

These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021